This case covers a rework of the garage and the cargo unloading zone.
I redesigned the building structure and reorganized the space to improve flow and readability, while keeping the core interactive elements. The unloading area was reworked to feel functional and believable for cargo handling. On the Level Art side, I strengthened composition and storytelling with focused set dressing and grounded details (props, wear, decals) to support the Wasteland atmosphere.
Steam Link - https://store.steampowered.com/app/3899460/CARGO_CoOp_Delivery_Simulator_in_Post_Apocalyptic_World