Created engaging navigation and player flow within gameplay areas.
Applied polish and performance optimization in UE5.
Worked closely with Art Director and Design Leads through review cycles.
Embedded at Gunzilla Games via Black Phoenix Games on Off The Grid (PC/PS5), a third-person Battle Royale.
Delivered production-quality environment dressing for key combat zones and POIs, reinforcing level design intent, navigation clarity, and a grounded, realistic atmosphere across a map.
Boosted performance by through geometry and collision optimization.
Level Designer on the vertical slice of A Man Called Malice (third-person “cyber-medieval” action title), creating combat environments with verticality and dynamic traversal, and helping streamline workflows between design, art, and tech.
Designed and refined playable level spaces to support clear navigation, combat encounters, and mission flow.
Dressed locations with environment content, using architectural composition and silhouettes to improve gameplay readability and atmosphere.
Built and iterated level for several projects, focusing on readable routes, combat arenas, and overall navigation structure.
Built blockouts and level layouts for a third-person stealth action-adventure, including encounter design and trigger logic.
Developed brand identities and visual systems: typography, color, grids, templates, and guidelines.