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Alisa Streltsova
Alisa Streltsova
Senior Level Artist & Level Designer
Istanbul, Turkey

Skills

Level DesignLevel ArtLevel DirectionArt DirectionBlockOutingLayoutLandscape DesignGrayboxingProcedural landscape designLightingLightning ArtBlockout

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Blender
Blender
Megascans
Megascans
Trello
Trello
Photoshop
Photoshop
PureRef
PureRef
Fork
Fork
Gantt
Gantt
Confluence
Confluence
Miro
Miro
Figma
Figma
World Machine
World Machine
SpeedTree
SpeedTree
Perforce
Perforce
Jira
Jira
Fab
Fab
monday
monday

Productions

    • Video Game
      CARGO: Co-Op Delivery Simulator in Post Apocalyptic World
    • Year
      2027
    • Role
      Level Director(Level Art and Level Design)
    • Company
      Take it Easy
    • Video Game
      Off The Grid
    • Year
      2024
    • Role
      Level Artist
    • Company
      Gunzilla/Black Phoenix Games
    • Video Game
      A Man Called Malice
    • Year
      2031
    • Role
      Level Designer | Level Artist
    • Company
      Decartel

Experience

  • Senior Level Artist | Level Designer at Black Phoenix Games
    Stocholm, SE
    September 2024 - Present

    Created engaging navigation and player flow within gameplay areas.


    Applied polish and performance optimization in UE5.


    Worked closely with Art Director and Design Leads through review cycles.

  • Level Artist at Gunzilla
    Frankfurt, DE
    September 2024 - May 2025

    Embedded at Gunzilla Games via Black Phoenix Games on Off The Grid (PC/PS5), a third-person Battle Royale.

    Delivered production-quality environment dressing for key combat zones and POIs, reinforcing level design intent, navigation clarity, and a grounded, realistic atmosphere across a map.

    Boosted performance by through geometry and collision optimization.

  • Level Designer / Level Artist at Decartel
    London, GB
    July 2023 - August 2024

    Level Designer on the vertical slice of A Man Called Malice (third-person “cyber-medieval” action title), creating combat environments with verticality and dynamic traversal, and helping streamline workflows between design, art, and tech.

  • Middle Level Designer at Dragons Lake
    Limassol, CY
    August 2022 - April 2023

    Designed and refined playable level spaces to support clear navigation, combat encounters, and mission flow.

    Dressed locations with environment content, using architectural composition and silhouettes to improve gameplay readability and atmosphere.

  • Level Designer at Dragons Lake
    Limassol, CY
    July 2021 - April 2023

    Built and iterated level for several projects, focusing on readable routes, combat arenas, and overall navigation structure.

  • Level Designer at Majo App
    Moscow, RU
    May 2020 - May 2021

    Built blockouts and level layouts for a third-person stealth action-adventure, including encounter design and trigger logic.

  • Graphic Designer at Studios & Client Projects
    Moscow, RU
    July 2014 - April 2020

    Developed brand identities and visual systems: typography, color, grids, templates, and guidelines.