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A Man Called Malice - Basement - Level Design

I've been working on this project as part of the development of the very early part of the game.
The basemment level is a place to teach a player basic mechanics, enemy types, and interaction with environment. The entire development process was iterative.
My goal was to demonstrate the environment through proportions relative to the person(player), architectural elements and its eclectic nature, to emphasize the history of the building( cluttered). In addition, an important role was taken by the combat zones, each of them designed in regards to the type of enemy and their weapon types.