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A Man Called Malice - Enhanced Teaser Location

In this project, I was responsible for both the level design and level art direction.
I've made a visually compelling and immersive foyer, complete with intricate details and props, all within Unreal Engine 5.
My goal was to create a space that not only served as a functional setting for the fight arena but also stood out with its aesthetic appeal in cyberpunk-medieval style.

Location Overview