I contributed to city development for Microsoft Flight Simulator 2024: Stranger Things Expansion, focusing on the south-west sector.
My work emphasized realism and regional believability: designing and refining the road network, supporting key POI placement, and polishing the environment for consistent scale and detail. I built and iterated on neighborhoods, shaped terrain, managed vegetation distribution, and organized residential spread across surrounding areas, complemented by targeted set dressing to reinforce a grounded, lived-in feel.
This entry includes official project footage provided by Microsoft.